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Game Designer

Job Description

Roles & Responsibilities

Job Title: Game Designer(Mid-Level)

Summary:

As a Game Designer, you will take ownership of specific game features or systems. You are expected to design, balance, and iterate on mechanics that enhance player experience. You’ll work cross-functionally with art, programming, and QA teams to deliver polished gameplay content.

Responsibilities:

  • Design and implement core gameplay systems and mechanics.

  • Own specific features or game areas from concept through implementation and polish.

  • Collaborate closely with artists, developers, and QA teams to ensure quality and cohesion.

  • Analyze player behavior, playtest feedback, and telemetry data to refine designs.

  • Maintain clear, thorough, and up-to-date design documentation.

Requirements:

  • 2–4 years of professional experience in game design.

  • Strong understanding of player psychology, gameplay flow, and balancing.

  • Experience using level editors, scripting tools, and prototyping systems.

  • A portfolio showcasing shipped or personal projects demonstrating your design skills.

Tools & Technical Skills:

  • Proficiency with one or more major game engines such as:

    • Unity (including familiarity with C# scripting and Unity Editor tools)

    • Unreal Engine (with Blueprints visual scripting and level design tools)

  • Experience with level editors and scripting tools to prototype and implement gameplay features.

  • Comfortable with design documentation and collaboration tools like Miro, Confluence, or Google Docs.

  • Familiarity with version control systems such as Git or Perforce is a plus.

  • Knowledge of project management tools like JIRA or Trello to track tasks and feedback.

Job Detail
  • Work Type: Full Time
  • Languages to be known :
  • Country: United Arab Emirates
  • City:
  • Job Category : Information Technology